Is beaming down in Star Trek a death sentence?

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Time Might Only Exist in Your Head. And Everyone Else’s

Computer Science a Full Bachelor Curriculum

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I generally believe that it is unwise to judge a series from a pilot alone, so that’s why I have no idea if I’m going to like Discovery unless I’ve seen at least 5 episodes or so…

However, I essentially was disappointed by them doing Klingons again, I had really hoped for something new/fresh. They chose to play it very safe instead. Of course this doesn’t mean that the show will have to go down a bad path, but it’s just nothing that’s very original and creative.

I was a little bit impressed by the visuals, the show includes several really beautiful shots. It looks like a movie. I’m sure that’s not easy to do on a TV budget. And it’s definitely nothing ST has ever exactly excelled at. Now of course the content is what’s most/more important, especially with ST, but it has to be said.

Yeah that’s really it from my perspective. Without knowing where they are going with this, it’s impossible to “judge” it.

PS: I liked that scene in which they beam over to the Klingon vessel and they are holding their weapons at the ready before the transport. Seriously, I’ve always wondered why they weren’t doing that (in other ST shows).

Blackgate is the very last Batman game of the unparalleled Arkham series I have played/finished. And I’m really glad I did. It was a lot better than I expected it to be. Somehow the first impression can be that it might be kind of a half-assed effort, but I would have to disagree with this sentiment. The graphics, backgrounds and animations are mostly very well done. Them branching out a little from the typical Arkham formula makes it even more interesting to me. It really makes me wish they would have dared to pull more stunts like this. Who knows what types of Batman games they could have produced. Just imagine Telltale Batman with Arkham Knight level graphics…

There was really only one single thing in this game I honestly hated and that’s the backtracking. There were way too many situations in which one solved mission objective would lead to another one that required running 15 minutes back the way I just came. This game would have needed fast travel so bad. The maps are super-complex too (as far as modern games go) so on top of it all, it can be necessary to search for the correct (or at least shortest) path.

The rest can be pretty satisfying. It’s just another solid Batman adventure. The numerous boss battles play differently and require various tricks for successful completion. It could be more diverse than the boss battles in the bigger Arkham titles. The game also reminded me how sad it is, that Catwoman didn’t get her own Arkham-style game.

I also can’t remember a single bug from my playthrough. This always helps me enjoy a game more.

I’ve often seen this thing lately, where people are feeling sorry for BW now, after learning how “troubled” the development of MEA apparently was. Apparently people are supposed to be cool with a disappointing storyline now, because the whole game was done in 18 months instead of 5 years (=they were just dicking around the other 3,5 years) and the reason for the state the story is in, is, that it was one of the last things they shoved in there. This is all a little bit weird to me, since this is all a result of internal decisions, it’s nothing that was done to them, not even bad luck or anything that could inspire much sympathy.

I find it much more interesting, how little story and characters matter to them after all, no matter what the marketing tries to convey. If story/characters would really matter so much, then this should the very first thing that is created and everything else in the game should then be build around that. The first action can’t be to start cooking up some algorithm/tool to randomly generate as many locations as possible – this can only be the action of someone who wants to create something soulless and generic, something that is forgotten fairly quickly.

Another really dumb argument I hear a lot, is that people should be happy about shitty facial animations regardless, if the face of the PC can be user-generated. In that case, all faces in the game would have to be shitty, in comparison to games that have a PC with a unique face. Even if this would hold any water, how obvious is it, that even in this case, only the face/facial animations of the PC should be shitty. All other faces in the game would still be unique just like in the game with the unique PC face. Seriously? This whole line of arguing is pathetic and intellectually disingenuous. That doesn’t even cover, that the craziest face in the game was default Sara Ryder, who obviously wasn’t a user-generated face…

If someone dislikes the reactions of some crazy assholes who went totally nuts that is perfectly fine, but they still should find a better way to express this, then praising even the shittiest stuff, just to spite these assholes.  

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