Archive for July, 2016
Another huge patch for XCOM 2 was released, of all the patches so far, this is the one I noticed the least differences with. They got rid of that empty slider in the options though.
Like most other bigger patches, it came along with a DLC, this time the last one from the season pass, Shen’s Last Gift.
I liked the dynamics the battles against the new boss enemies offered in the last DLC a lot, even if some of the armors you got out of it might have looked a little silly. There is no such thing this time. Pretty much all this DLC does, is add robots. While I usually like robots in such settings, I’d call the sparks: a liability.
Even fully leveled, they hardly ever hit anything, which makes me feel like I wasted a spot on the team. Especially late game, I can’t afford it anymore, to bring people who won’t perform well. If other soldiers suck, I can always equip them with a superior scope and/or a superior perception PCS (pretty much everyone in my a-team has a 100 aim or even more). After that treatment every soldier becomes a great shot. Sparks however, can use neither. So what good is my big dumb robot, if it doesn’t hit anything?
I just finished my first campaign with this latest DLC and of course I wouldn’t bring a spark on the last mission. This is why I think the last DLC was much better, because it doesn’t just offer some interesting boss fights, but also supplies the player with some useful items one can keep using throughout the whole game.
So this basically means, that with the end of the one story mission, you are done with this DLC and there aren’t any other gifts it has to offer.
Am I using sparks wrong? Does anyone find them actually useful/prefers them to other soldiers/classes?
This game is just great. It isn’t just one of the best adventures of the last few years, but one of the best overall, since I started playing them 25 years ago. It’s already one of my favorites and I’ll never forget it. I already spoke a little bit about, how especially new adventures usually regressed, in comparison with really old adventures, when I wrote a few lines concerning the Day of Tentacle Remaster. This isn’t the case here. It’s so weird how it’s now necessary to play the low budget indie adventures, to get some features that were normal 25 years ago, but then were dropped from almost all adventures released in the last 15 years. Somebody explain that to me.
Technobabylon is also the best kind of adventure in another very important arena. I’m currently trying to force myself to finish Deponia and those 2 games are polar opposites. Technobabylon has this immersive story and great, interesting characters and there are some puzzles to solve, but these puzzles always serve the story and are always tied to the story. They are not an end in itself. This is exactly how these games should be designed. IMHO, of course. Deponia on the other hand (and in comparison), throws the player on screens that have, what feels like 50 puzzles to solve. And even then there is only a little bit of story happening. The game hardly has any story and every screen is not about discovery or fun or story, it’s about removing all those obstacles on each screen, that then will only thrust the player into the next round of puzzles. Thus it starts to feel like a tedious chore.
Technobabylon never does that, it remained interesting until the end, I never wanted to stop playing because I lost interest, so I guess they also got the length just right.
It’s really these wadjet eye games, that offer the most fun for people who once liked LucasArts adventures. Just like those, these games are often extremely original and vastly different from each other. It’s already a little adventure to learn what the next game is going to be about.
Since this game offers some choices to players here and there, I might even play it again. At the very least I’m asking myself, what would have happened, if I had acted differently. That too, is a very good thing.
I still have tons of these indie adventures ahead of me (claiming that there wouldn’t be adventures anymore is the biggest BS, btw), so I guess I’ll never finish Deponia. :)