Archive for October, 2016
Dex was awesome. Loved it. I was as hooked and entertained for the whole duration, maybe even a little bit more than I was with the last few AAA games I finished, because if you play enough e.g. cover shooters in whichever 3D engine, they can start to feel generic/same. Dex, as a 2D side-scroller (for one), obviously didn’t have that problem.
The only thing I didn’t like about this game was that the/”my” ending felt rushed (the game has several). It didn’t feel fleshed out enough. But then again, this is a common problem with games, I’ve read a theory a while back, which was based on (yeah yeah, keep laughing) a metric, saying that most gamers never finish whichever game they are playing, therefore devs wouldn’t put as much work in endings “no one” would ever see anyway. Of course I have no idea if this is true and even if it is, I don’t know if this played a role in the development of this game.
It remains a fact however, that several of the side quests (of which this game has many – yay) had better written and more interesting story bits than large stretches of the supposed main plot. What I played was already called the Enhanced Edition, so I have to say a few slides at the ending could have been a really good addition. During the last stages of the game the player has to make several decisions which are probably supposed to be difficult, but without enough context, I had a hard time making these decisions with much confidence. Even the ending I got didn’t clear up the uncertainty.
I’ve played this game for almost 20 hours (tried to do absolutely everything), the game world is relatively big for a game of this type. At some point I started to use the fast travel option, because running from one end of the city to the other took to long, after I already had explored everything. So again, in these regards there is a lot of good content here. I’ll try to see it as just another positive aspect, that I was left wanting more instead of being glad it was finally over. :)
The game is out for over a year at this point and that too seems to be a good thing because I’ve read about all kinds of bugs, while I didn’t encounter a single one in my playthrough. So obviously those were patched out in the meantime – might be time for people to give this another chance who might have been put off before. It’s kinda funny that these smaller budget indie titles like Dex and Technobabylon engaged me even more than Deus Ex could. But sadly, in the end, it’s still mostly the marketing budget which makes the crowd (also having named the game merely Dex probably didn’t help visibility much – just try to find wallpapers on Google and you’ll see what I’m talking about). ;)