Archive for April, 2008
Jagged Alliance 2 mod 1.13 gains yet another build! 2085. To install (1.13), give it a fresh installation of JA2. No other patches are needed, 1.13 contains everything previous. This alone is very great/an improvement, since all the old patches needed manual installation in the right order… Browse through the list of weapons or something, while downloading. :)
Someone, usually a child or a really weird dude, swallows a key/other small object which just happens to be the piece of evidence/booty everyone needs. The hero/loser now has to wait around until… Argh! Gimme a break…
With WPA2 and NAP (I forgot), along the other stuff, SP3 has even more new content than SP2… :P
Oh the power of marketing… Here it shows again. Service Pack 3 has no new options  and is a fix package only  they™ say. Is anyone surprised by that statement? When Service Pack 2 was released, everyone (started by MS and then spread by most media) was talking about the fundamental changes and enhancements over XP SP1, when SP2 in reality had nothing but ~4 changes the user would actually notice. The annoying security center (which everyone disabled asap), a pop-up blocker for IE (I’m still laughing) and changes to the built-in firewall (which usually stayed disabled as it was in SP1). And it seems I forgot the fourth… I’m sure it was something very important though. ;)
So, SP2 was presented to be more than a Service Pack and SP3 as just a Service Pack. Right.
What was really different back then? Why the effort to create so different perceptions? XP was still the newest MS (Desktop-) OS on the market when SP2 was released. No big further differences at all. Benchmarks show XP SP3 is 10% faster than SP2? Who advertised that? No one did. It’s only known because people, other than MS, checked it out and wrote about it. Would the same happened, if SP2 would have been faster? No chance in hell! It would have been mentioned on every occasion! No one should buy into this crap… It disturbs me how easy it obviously is, to make “everyone” believe, that there were so many more changes in SP2 than there are now in SP3, when it’s in reality surely more about MS not making their biggest competitor against Vista even more attractive in public (and when SP3 is as big or as small a deal as SP2 was back then).
Now to the Service Pack 3 itself… I installed it 2 days ago (on several machines and after creating images – just in case) and was surprised that no problems occurred after the installation (which took 8 minutes). I expected that at least something wouldn’t work correctly anymore or would function to its disadvantage (in comparison). That wasn’t the case. I had only 2 things to take care of. One, I disabled the security center again (it can now report even more annoying things than before; my virus scanner can report itself if it’s updating or not, I don’t need the security center for that too…) and two, I re-patched the tcpip.sys. And that’s that. Couldn’t have been better.
SP3 not only contains patches and updates, but also a number of add-ons that have been sold separately, such as Background Intelligent Transfer Service (Bits) 2.5, Windows Installer 3.1, Management Console (MMC) 3.0 and Core XML Services 6.0. SP3 does not, however, contain any fundamentally new functions, and no new versions of Internet Explorer or Media Player are included.
Of course, none of this bodes well for Vista, which is now more than 2x slower than the most current builds of its older sibling.
- +Made occult braid raise unarmed feat instead of computer knowledge.
- +Restored several persuasion, stat updates and research conditions.
- +Made stealth harder and restored melee and defense powerup effects.
- +Fixed Nadia humanity loss and moved a recorder at Grout’s mansion.
- +Corrected unofferable gum and renamed asian vampire “The Cathayan”.
- Re-added lost guard model and fixed Russians discipline reactions.
- Added about hundred expressions to thirty NPCs and a .38 for Flynn.
- Placed cops at SM conversation and some missing lamps into museum.
- Forced player in DMP cutscene and offered Vandal’s quest later too.
- Added Skelter quest state and fixed Isaac and Barabus log updates.
- Improved Heather and Malcolm dialogues and cash description limits.
- Fixed Imalia’s quest second chance and repeating Romero fun sound.
- Removed bad warrens re-entry sound and adjusted the clipboard date.
- Auto-closed warehouse door and placed Temple bar up on his guides.
- Fixed overlooked Shin Gunto, Galdjum and flamethrower basic issues.
- Added junkyard sound using a car and fixed downtown bus stop name.
- Restored Gangrel frenzy damage and some first discipline durations.
- Fixed minor dialogue bugs, some basic/plus mixups and a few props.
- Replaced Misti clones at Vesuvius and added a few inspection nodes.
- Adjusted hospital scream and several wrong door and weapon sounds.
- Unlocked one Temple door for Yukie and secured two others later on.
- Locked Red Spot back door and restored missing gesture for Damsel.
- Removed humanity loss for killing any kind of hunters on main hubs.
Everyone would have been safe in Cloverfield if they’d just thrown the camera away, because the monster only attacks where the camera is…
Someone, who cannot be pleased, cannot be pleased.
Knowing which AGP graphics card safely fits in which board, is pretty easy, if you simply keep that in mind…
Not making a fast-paced reaction-game out of saying bye right before sneaky IRC channel users quit, is a waste of natural resources. Ideas like that don’t just lie on the streets!