Killer is Dead
This game is def one of the craziest titles I’ve ever played, which is – of course – awesome, but then there are the other parts which are just frustrating. These elements further split into bad design and being a bad port. It’s impossible to overlook, that this game wasn’t developed for PC. A menu which can be used with a mouse, is too much to ask. Simple tasks are therefore much more of a hassle than they should be. For general problems, which go beyond the port, there are situations in which the camera isn’t free and is fixed towards a certain path, while there still can be lootable crates on the sides, which isn’t all that much fun to play. The worst crime in this game however is, that there are several boss fights which demand hammering the left mouse key like a madman. This button mashing madness should be banned from all of gaming. But even so, I hardly ever saw such a severe case. At one point, I was about to uninstall the game, because no matter how much I tried to break my mouse, the boss fight wouldn’t continue. I finally got through it after failing like 10 times and I’m sure it was just dumb luck. There are several theories floating around why that is, but nothing definitive. Honestly, this should be patched out (of course I know it won’t be – just saying).
There are problems in the core game as well. What let me down a little, was that several of the episodes (the game consists out of 13 major missions, who are separated from each other like episodes in a TV show) aren’t even embedded in any kind of time frame. What I’m talking about is, that they could be in any order and it wouldn’t matter. So there isn’t even something resembling a coherent story. The story bits that are there, don’t make much sense and it constantly feels like there is something essential missing. I haven’t done any “research”, if there are maybe any “companion pieces”, which might elaborate a little bit on what the game delivers, but even if there are, the consumption of additional material should never be necessary to make a piece of art work. It should be able to stand on its own. I’m not sure if KiD achieves that. Not for people who are looking for more than just a hack’n’slash.
This extends to the characters. Most of them are very unusual, but it’s never explained why they are the way they are, how they got their abilities […] the player learns all of it as a surprise during missions, there aren’t even any hints prior to them doing “it”. None of these things are properly set up or foreshadowed in any way.
This game has aliens, unicorns, trains are coming alive, vampires, cyborgs, magic, people with 16 arms […], all of it without any explanation or introduction. If the handling was much better than it is, this game could be the craziest ride imaginable.
The art style is very noteworthy however and with all the mentioned crazy stuff as a tie-in, Killer is Dead delivers something gamers don’t get to see every day. This is certainly why I finished it, I didn’t do that for the insane button mashing or the general controls.
This game is for everyone who wants to see something different, it delivers that much in massive quantities. I just wish it could have been bundled with better gameplay and a slightly deeper story, then it really could have been something special.