Mass Effect 3 Citadel
Whoever is capable of acting like the horrible ending disaster (sadly some seemingly out of touch folks are still acting like they don’t get it) never happened and doesn’t exist (and this is key here) will find enormous amounts of fun here, nothing else is seriously weighing this DLC down. It takes off as a light-hearted, humorous mission followed by the party I already missed at the end of ME2 and offers a new area on the Citadel that can deliver several hours of amusement, if everything is explored.
The whole thing bursts with cool references and is very rewarding for the fans who know everything about this series inside out (this is definitely the audience which will be able to get the most out of this). I had to wonder the whole time why they didn’t create content like this right away, since they obviously can do it…
Realizing this DLC is a successful fanservice through and through, there are only few things missing. Kelly Chambers is now officially the most neglected (of the bigger) characters in ME3, given that she is never added to the memorial wall if she dies (although unknown crew members who never had a line are – weird) and even in this elaborate DLC she won’t be invited to the party. Legion (or some sort of legacy of his) is also completely absent, I felt like a backup/message (he had prepared just in case) wouldn’t have been any more unrealistic than the messages from Mordin or Anderson – I expected something like the files the Shadow Broker had on him. Given the massive amounts of great content in this huge DLC, it’s still surprisingly easy to forgive. Oh, and I was a little bit disappointed that the historical scenes shown in the council archives were all rather boring, none offered new revelations – disappointing because it’s hard to believe that there weren’t more interesting events that could have been utilized here when there really had to be tons of those.
Citadel left me quite happy, finally fans got something they really wanted even without BioWare giving us the finger like they did in the refusal ending that was added with the extended cut. It’s pretty damn close to the goodbye, long-running series (like this one) deserve. If I ever play ME3 again, it will be because I’ll be looking forward to this part of the game the most.