Witch Hunt

Wow, the DLC that will finally answer all questions (behind Morrigan’s disappearance) to these burning issues that Origins just mentioned with a few short lines of text during its epilogue. Or something like that seems to be implied, when reading “conclusion to DAO story […]”. Cool.

I imported a rogue character, who had 100% “approval” with Morrigan, if you know what I mean (apparently that’s what they call it these days). This character was skilled in dual weapon fighting, for some reason all weapons were erased from the inventory, except for one sword and the entire DLC had no dagger (the sole shop had no weapons at all), so I couldn’t use the majority of my feats. I guess I could have tried to put some weapons in the inventory before importing the save game, but I didn’t bother (overkill for 2.5 hours playtime).

The piece starts in the Korcari Wilds, right at Flemeth’ hut (apparently she is slated to return in DA2). The first to join up is the dog, but he has to be named again. Though it could be argued it is another dog (that conveniently shows up…), I’m not sure if this is true, because the dog runs excited towards Morrigan once he sees her and barks happily, while she smiles and pets him. If this isn’t a reunion, this whole scene makes no sense to me. Also, with the trick of using the dog, they saved an entire voice actor (I just ranted how this is a typical downside of DLCs). There are no further previously known characters.

After picking up a nice dalish elf (and a short trip to the mages tower – where all known folks are magically absent and the mage origin story places are revisited), the quest leads to no other dungeon, than the exact same from the dalish origin story. This DLC really rides on the hope, it seems, that enough people have played other areas and therefore think it’s something new.

Knowing this, a return journey to the Cadash Thaig from Shale’s DLC, as the next stop, is no huge letdown anymore. I only sighed at the fact, that chests in this previously completely looted dungeon, are filled up again. I guess those caverns do come with a janitor, whose job it is, to make it look like it’s all abandoned.

The following place is the sole location in this DLC, that is new (and it’s quite small). Update: Actually that’s wrong – even this part is only cloned from Awakening, I just forgot, because there were several months between my sessions in which I played this.

The boss fight isn’t very challenging (on normal), but it is a new creature and the fight differs a little from the majority of brawls. That’s very welcome.

This already leads to the last scene in Witch Hunt (a 2 minute encounter with the character…). To sell this with words like “conclusion” is misleading at best. No open questions are answered. Anyone who wanted to know, what Morrigan was up to and what one should think of the epilogue text (from Origins), and was therefore looking forward to this DLC, must be extremely disappointed by all this. At least I’ve been.
Morrigan is either going to show up in Dragon Age 2 for some solution, or we’ll never know what to think of this part of the plot. Whatever it’ll be: both cases mean, that this DLC added nothing and IMHO didn’t deliver what it promised. Concerning this, it was next to superfluous. The Leliana DLC added nothing new as well, but at least it didn’t come with that promise.
If anything, this add-on introduces new questions. It isn’t even self-contained. The dalish elf only joins up with the warden, because she wants to have a book returned, that Morrigan might have stolen (has she?). But when confronting “the witch”, the book (=the reason for Ariane’s journey) isn’t even a dialog option. She should really be pissed now, that the Warden didn’t even try to live up to his promise and find out what became of this priceless possession.

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