Lair of the Shadow Broker

LotSB is def the best DLC für ME2 so far (will they even make more now, when Witch Hunt was the last for DA?). Overlord wasn’t really bad per se, but other than LotSB, it didn’t have that feel about it, that it mattered to the story of the game and maybe even to the Mass Effect universe as a whole. It was just another mission, that progressed neither story nor characters and didn’t give players the feeling that they would have missed something, if they hadn’t played it.
This one however, makes almost everything superb, even the graphics feel like they got an upgrade (I really don’t remember this grenade blinding effect at all, though people say it was already in the Kasumi DLC) and with this water sprinkling and smoke and fire it’s usually impressive (I haven’t even mentioned the magnificent storm yet). The fights are awesome and much more gripping than most in the main game. Really! They put even in a few new ideas, that weren’t a part of the main game. The car chase might only be following a pre-determined route (isn’t next to everything in a game?) but that doesn’t diminish the fun it brings in the least. Kudos to everyone who came up with that! Liara’s comments during the chase were quite amusing too (though one of the problems of DLC is, that they can never bring back all the voice actors, which is why other squad members are silent… – btw: as in ME2 itself, Liara doesn’t acknowledge Tali and Garrus at all, them being former squad mates etc., I never tire to bring them though, just in case).
The DLC starts rather slow, but then takes off and certainly doesn’t decline one bit until the strong finish. What completes this release, is that it doesn’t just stop with a final fight, it introduces some nice options that stick. A welcome change to the often pretty abrupt ending of other DLCs, that can make them seem forgettable.
There was little to annoy me, at the top of the list I would have to place the fact, that it’s really hard to overlook, that they never added mouse wheel support, which is simply embarrassing for a game of 2010. Again, 10 year old Deux Ex can do it… Why I’m bringing that up again? One of the funniest features of this DLC is a couple of dossiers (and I guess having players actually READ THEM is kinda the point), concerning several of the characters – with (for Mass Effect standards) quite a bit of text. I was constantly cursing, because I had to browse through all of it, by uncomfortably pulling the text around. Mass Effect 2 must be the sole game I’ve seen in the last 6 years which came without that “feature” (isn’t it taken for granted?). I know that BioWare is really not in the business of adding anything via patches after a game shipped, but… if there ever was a feature that deserved it, this is it and although there were only 2 patches, this change couldn’t have been this hard.
Anyways, the Shadow Broker base is in a system without a mass effect relay, which means simply dropping by for a short visit costs credits (=fuel) each time. That doesn’t exactly encourage infinite visits.
Some of the novelties of the base (or the “lair”) are of the nature, that only plays out “later” – here is one of the downsides again, because time in Mass Effect 2 only seems to progress after missions. But since there are no more missions for players who have finished the game and came only back for the sake of this DLC, those things are stuck. Like Conversations with Legion (who gets added as a squad member late in the game) don’t progress anymore and only give the “…haven’t reached consensus yet” even when there still would be material to show (and new codex entries about geth culture). I take it they designed it this way, so players couldn’t go to every character and just “finish” their whole story in one visit, but there should be an exception to this rule, when the game is “done” and no more missions and level progressions await. Otherwise it will never be possible to tie up all loose ends for sure.
The video console (that even gives the message “come back later for new ones”) DOES change with the next visit, so there are exceptions from the rule, that the player has to finish missions in the meantime, for new things to show up.
I guess I’ll still try to find out, if the “come back later” message on the investment opportunities (one of the consoles in the lair) is gonna change by flying around to a couple of other planets, so I’ll know what it does precisely.


  1. 1 Witch Hunt « adrift

    […] with the trick of using the dog, they saved an entire voice actor (I just ranted how this is a typical downside of DLCs). There are no further previously known […]


  2. 2 Legacy « adrift

    […] series (name one Origins DLC that was so good that you had to play it); Mass Effect had at least Lair of the Shadow Broker. Even the complexity was a little higher than “usual”, other than DAII, that lacked […]


  3. 3 Mass Effect 3 « adrift

    […] Does anybody else think it’s weird, that now everyone seems to know, that Liara is the Shadow Broker? And what a downer, that the first thing that’s told, is that this kickass Broker-ship was […]


  4. 4 Mass Effect 3 Leviathan « adrift

    […] Leviathan… Because the ME2 DLC Lair of the Shadow Broker apparently wasn’t just good, but also has a (deserved) good reputation, some ads tried to […]


  5. 5 Mass Effect 3 Omega « adrift

    […] biggest, most important difference, for me, between Omega and LotSB is (they like to give the impression it’s gonna be at least as good as LotSB because everyone […]


  6. 6 Mass Effect 3 Citadel | adrift

    […] than the messages from Mordin or Anderson – I expected something like the files the Shadow Broker had on him. Given the massive amounts of great content in this huge DLC, it’s still […]


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